• Ok, think most of us use/know CT-Mod, Titan-Pannel , Atlas and some others.

    But maybe there are some others do not know but are really helpful and could be posted here (best with url).

  • Call to Arms: Link What does it do: Helps you finding Groups that are using this AddOn too and scans /4 LFG LFM chats. Auctioneer Link What does it do: Scans AH prices and shows what items you loot are worth or sell to vendor for. Map Notes Link What does it do: Adds a perfect Note-System to your Map. GathererLink What does it do: Saves where you picked up minerals, herbs or treasures and shows it on minimap or let you search for things you need and shows location. Warlocks Necrosis Link What does it do: "Ask Lucanos about it, he gave the hint" [ Edited Wed, Nov 16 2005, 05:09PM ] [ Edited Thu, Nov 17 2005, 10:17AM ]

  • Addons:

    BankItems [link]
    BankItems on TitanPanel (you need both for titan) [link]

    Extended QuestLog [link]

    EquipCompare (compares Items on mouseover with the ones you have equipped) [link]

    FlightMap (flightpaths on your worldmap) [link]

    GoodInspect (increases inspect range) [link]


    TrackingMenu (a mouseover popup menu with all tracking abilities for the tracking icon on the minimap, mainly saves space on the bars) [link]

    Beastmaster (sorts and groups the beast training abilities more logical) [link]

    Fizzwidget Hunter's Helper (When you mouse over a beast in the world, the tooltip will show which abilities a Hunter could learn after taming it) [link]

    Feed Pet Button (Select a food for your pet and drop it onto the feed button...(you should have some kind of feed addon, makes life much easier)) [link]

    ICU (enhances the tracking ability on minimap) [link]

    RangeHelp (switches between a 'melee' and a 'range' actionbar depending on the target's range) [link]

    Sorren's Hunter Timers (timer bars for each ability, i use it only for the Aimed Shot casting bar) [link]

    SmartPet (some more or less nice features for your pet) [link]

    Zolen's Function Library (makes using macros much easier, some
    don't work without) [link]


    FirstAid on Player (bandages on the bottom right slot of the backpack):
    /script UseContainerItem(0,16); SpellTargetUnit("Player");

    FirstAid on Pet (bandages...see above):
    /script UseContainerItem(0,16); SpellTargetUnit("Pet");

    from right to left: backpack is 0, first bag 1,...
    slots: count from top left to bottom right in each bag
    (if you want to keep bangages somewhere else)

    Feign'n'Freeze (first press Feign, second FreezeTrap, Pet passive and stay):
    /script if (canTrap()) then CastSpellByName("Freezing Trap")
    else CastSpellByName("Feign Death")end if (not canTrap())
    then PetWait(); PetPassiveMode(); end

    no Aspect up > AspectHawk, AspectHawk up > AspectPack, AspectPack up > AspectHawk:
    /script if (isHawkActive("Player")) then CastSpellByName
    ("Aspect of the Pack"); else CastSpellByName("Aspect of the Hawk()"); end

    Monkey > Cheetah > Hawk:
    /script if (isMonkActive("Player")) then CastSpellByName("Aspect of the Cheetah"); else CastSpellByName("Aspect of the Hawk()"); end

    You can do these with whatever Aspects you want of course, change the order and so on...

    Hawk before Shot (you have Monkey active, you are in Ranged distance again, first press it will cast Hawk, second the Shot you want, e.g. Aimed, if Hawk is up already, it only casts the Shot):
    /script if (isMonkActive("Player")) then CastSpellByName("Aspect of the Hawk"); else CastSpellByName("Aimed Shot()"); end

    Sting (Viper if the target uses mana, else Serpent):
    /script if (UnitPowerType('target') == 0) then castViper() else castSerpent(); end

    ShadowmeldAimedShot (first press Meld, second Aimed, nightelves only,
    not sure if this still gives a bonus on Aimed (or if it ever did smile), since from the last patch on, you come out of Meld immediately when you start Aimed, not like before, when it fired, which was kind of fun...):
    /script if (canTrap()) then CastSpellByName("Shadowmeld(Racial)");if (isMeld()) then CastSpellByName("Aimed Shot");end;end

    Shadowmeld and Prowl at once (nightelves with cats only)
    /script CastSpellByName("Prowl");if (not PlayerFrame.inCombat)
    then CastSpellByName("Shadowmeld(Racial)");end

    PET (first press HuntersMark, if target is not already marked, and PetAttack, second press call Pet back, after PetStay, press and Pet will follow):
    /script castMark();if UnitExists("target") then if UnitIsFriend("player","target") then AssistUnit("target");PetAttack();else if UnitExists("pettarget") and UnitIsUnit("target", "pettarget") then PetFollow();else PetAttack();end;end;else PetFollow();end;

    If you find spaces in words in the macros, like 'inCo mbat' , thats no purpose.
    For people who are really into macros > [link],
    most of the ones i posted can be done much slicker and with more functions in a single macro using the ZorlenLibrary,
    besides, the ZorlenLib provides keybindings for some simple macros,
    all classes of course


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